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Shedding real light on some not so real things. I was at SIGGRAPH 2014. To present, among other things. A poster of a new relighting method using Voxel Cone Tracing. My schedule was as per usual completely overloaded. Nevertheless, here are some impressions. Advances in Real-Time Rendering in Games. Physically Based Shading in Theory and Practice. Recent Advances in Light Transport Simulation.
Qυє נє мσитяє ι ι. 963;и иє šαιт σù. yen a kii diron ke ces pOmé. Re a la v ii.
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